![]() ![]() One other thing from a technical standpoint is the lack of Legacy (PS3/360 era) support for arcade sticks. Instead of giving us the best of each game, we got the bare basics because effort doesn’t seem to be a thing here. This means that you get the main version that you saw in arcades back in the day, but there were later revisions that helped with balancing of characters or even added more characters to the roster in the case of the Alpha era games or having later Remixes that are far superior ( Super Street Fighter II HD Remix should replace Super Street Fighter II Turbo). In Street Fighter 30th Anniversary Collection, each arcade port is done using the USA version 1.0 ROM of each game. If there is anything that that really annoyed me about playing these Street Fighter games it’s that as someone who has been playing for 30 years, I know there are better versions and updates to these games that should have been used in this collection. The Alpha era and the Street Fighter III era of games are perfection… kinda. During the Street Fighter II era of games (World Warrior, Championship Edition, Hyper Fighting, Super, and Super Turbo) you get the more familiar controls and play style that launched the game into being the classic that it is even if they are using one of the lowest versions of each game. But things do get somewhat better as you progress through the different versions of the games. However the computer will spam these moves with wild abandon and with these moves taking anywhere up to 75% of your life bar in one hit, you’ll get frustrated very quickly with the OG of fighting games. Trying to pull off the special moves is like pulling teeth. The original Street Fighter plays like ass, with Ryu being the only character that you use in the game. When it comes to this collection, you will notice a lot of difference from one version of Street Fighter to the next. Of course, most of you would already know this since Street Fighter has been around for 30 years and has set the basics that all fighting games abide by since day one. You can also use a combination of the control movement and a button press to pull off unique special moves for each fighter that do a little extra damage and gives each fighter a different flavor when using them. These fights consist of 6 buttons, 3 for each level (light, medium & heavy) of punch or kick you want to use. Each fight is fought in a best 2 out of 3 formats with a winner being declared for the round when their opponent’s life meter is reduced to zero. You control one select-able fighter from a roster of anywhere from one character ( Street Fighter) to 30+ ( Street Fighter Alpha 3) and slug it out against computer controlled characters till you beat the big bad boss characters and get some sort of ending scene for your troubles. Gameplay wise, Street Fighter 30th Anniversary Collection gives us exactly what it promises on the box: A 1-1 recreation of the arcade classics on the home consoles (or PC). Mode(s): Single Player & Online Multiplayer Platform(s): PC, Xbox One, Playstation 4 (Reviewed) & Nintendo Switch Name: Street Fighter 30th Anniversary Collection So how do these games hold up as ports to modern consoles where people are playing Street Fighter V? Let’s take a look… From the original Street Fighter through all the end of the main arcade versions of Street Fighter III. ![]() ![]() Sagat is a mother fucking punk ass bitch!!… There, now that I have that out of my system, let’s talk about the crown jewel of the Street Fighter 30th Anniversary celebration the collection of just about every Street Fighter game made since the series made its debut. ![]()
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